V. VIRTUAL SPORTS RULES

1. Virtual football

1.1. The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.

1.2. Game structure

Each mode has a different tournament structure:

1.2.1.Virtual Football League Mode (VFLM):

-16 Teams

- Home & away matches

- 30 match days

- 8 concurrent matches per match day

-240 matches per season Group Stage

1.2.2.Virtual Football World Cup (VFWC):

-32 Teams (8 groups of 4 teams per group)

-12 match day chunks (3 match days of 4 chunks per match day)

-4 concurrent matches per match day chunk

-48 matches per group stage

-Knock-Out-Stage

-16 Teams

-5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)

-4 concurrent matches (R16[1..4]; R16[5...8]; R8);

-2 concurrent matches (Semi Finals; Final & 3rd Place)

-16 matches per knock-out-stage.

2. Virtual basketball

2.1. The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

2.2. Season Details - For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.

3. Virtual horses

3.1. The Virtual Horses (VHK) provides 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

3.2. Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races:

- 2 minute total event cycle;

- 40 seconds betting phase;

- 65 seconds event phase;

- 15 seconds results phase;

- 2 grass and 1 dirt track with a 1000m race randomly scheduled;

- 8, 10, 12, 14 runners randomly assigned.

3.3. Virtual Horses markets rules:

3.3.1.Win - select the runner which will finish first;

3.3.2.Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners);

3.3.3.Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta);

3.3.4.Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella);

3.3.5. Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta);

3.3.6.Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio).

4. Virtual dogs

4.1. The Virtual Dogs (VDK) provides 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

4.2. Game information. Races are generated continuously - a new one will be started as soon as the current one has finished.

- 2 minute total event cycle;

-37 seconds or 67 seconds betting phase;

-38 seconds or 68 seconds event phase;

-15 seconds results phase;

-night and day track with distance 360m and 720m randomly scheduled;

- 6 or 8 runners randomly assigned.

4.3. Virtual Dogs markets rules:

Win - select the runner which will finish first;

4.3.2.Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners);

4.3.3.Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta);

4.3.4.Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella);

4.3.5.Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta);

4.3.6.Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio).

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